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Journal of Automation and Information Sciences

年間 12 号発行

ISSN 印刷: 1064-2315

ISSN オンライン: 2163-9337

SJR: 0.173 SNIP: 0.588 CiteScore™:: 2

Indexed in

Measurable Many-Valued Maps and Their Selectors in Dynamic Pursuit Games

巻 38, 発行 1, 2006, pp. 57-67
DOI: 10.1615/J Automat Inf Scien.v38.i1.60
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要約

The general method of solving quasilinear pursuit game problems is given. It is based upon the method of resolving functions. The proposed scheme covers the wide range of conflict-controlled functional-differential systems. The analysis of different forms of resolving functions enables to clarify what kind of information is necessary for successful termination of the game under study.

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